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This is BodyPaint 3D’s default path for new textures. Click the icon to open the exchange dialog.
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You will find the command for exporting objects - Send to BodyPaint - on the BodyPaint 3D menu. All material properties are transferred (see also Transfer Restrictions). The camera’s current position is transferred as are all lights. Selection tags are created for per-face materials and these are assigned to the appropriate material. The exporter centers the object axis system inside the objects to help make it easier to navigate the object in BodyPaint 3D. Polygons with more than four points are triangulated.
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The plugin converts NURBS and SubdivSurface objects to polygon objects using the following MEL commands: nurbsToPoly and subdivTOPoly.Īll geometry data is scaled according to the factor chosen. The objects themselves are exported as polygon objects. For example, if you assign a reflectivity texture to a Lambert material in BodyPaint 3D, when you return your work to Maya this texture cannot be applied to the material automatically.
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Make sure the desired properties are assigned to these materials - you will not be able to change them in BodyPaint 3D. Maya -> BodyPaint 3D ( BodypaintExchange.mll/bundle)įirst you must assign materials to the objects in Maya. Make sure that these script files appear only once in the Maya paths. PC (Win7 and newer): User\ Documents\ Maya \ Scripts Mac: Macintosh HD / Users / Shared / Autodesk / Maya / Scripts What is being referred to is the BodyPaint 3D functionality within Cinema 4D.Ĭopy the scripts to the following directories, respectively:įor Windows, Maya scripts must be installed separately for each user. Note that BodyPaint 3D is often referred to in the following, even though this product is no longer available as such. PC: "C\Programs\Autodesk\Maya version\bin\plugins". The path will be the following: Contents\macOS\plugins Right-click on the Maya executable and select Show Packet Contents. Check that the following file is in Maya’s plugins folder:.The exchange plugin will only work if you have entered your serial number. Start Cinema 4D and enter your serial number.You need to do the following to get up and running: The exchange plugin works with Maya Versions 2012 or newer.įirst things first. Once you have painted the object in BodyPaint 3D, the texture and material data is sent back to Maya and the scene is updated in Maya. The objects are transferred directly from Maya to BodyPaint 3D - geometry, material, light and UV data are all sent over. This exchange plugin enables you to texture Maya objects in BodyPaint 3D. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
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